competition at NICon 2013
Nicon 2012 DBR Competition Details
Summary
1. DBR 2.0, normal scale
2. 450AP, book 1,2 or 3 open competition, “Kiwi” AP;
3. Table size TBC, but likely 8x5 or 8x6 depending on
availability;
4. Two lists may be submitted. Which list you use is
chosen after it is
determined who is the defender. This is to allow the
selection of troops
that can only be used as the defender. Lists must be of the
same
year/general/tribe etc.
after 15 May and
before midnight on 22 May. I will deposit mine with
one of the non-DBR players
before the 15th for the avoidance of
unpleasantness.
6. Two four hour rounds each day- 09:00 to 13:00 and
13:30 to 17:30.
If it is the defender’s bound when time is called the defender will
carry
on to complete his bound. If it is the attacker’s bound the game finishes
immediately and any score-influencing outcome of the partial bound
is ignored.
7. Scoring is 10-0 as per DBR 2.0 plus 100 if you
break your opponent’s
army without your own being broken. This is to discourage
draws;
8. The draw for the first round will be historical
opponents, opponents
closest to each other in time and then random for the remainder
if any.
Following draws will be modified
Swiss Chess;
9. Deployment by alternating commands, see below
10. Alternative
troop types for Shot, see below
Detail:
Deployment
As per the DBR
2.0 but with the following changes.
Deployment is in the following order:
(1) First the defender and then the invader place all fortifications and
Deployment is in the following order:
(1) First the defender and then the invader place all fortifications and
Baggage not embarked on naval elements or in a BUA;
(2) Both sides record the relative positions of their commands from
left-to-right and from front-to-rear and the exact position and direction
faced
of troops in ambush;
(3) Each side alternately deploys one command, starting with the
(3) Each side alternately deploys one command, starting with the
defender.
Each
side must first deploy its command with the greatest number of
ME, including
Baggage. Its remaining commads can be deployed in
any order. Deployment
includes all land & naval elements and fixed
obstacles except any in
ambush;
(4) The defender places the concealed command (if any), less any
(4) The defender places the concealed command (if any), less any
ambushers it
includes.
Shot
At the time of
list-writing, Shot(I) described as armed with Arquebus
or Caliver may be
upgraded to Arquebus (O) for 5AP. These have all
the characteristics of Sh(I)
except that they are graded (O) for combat
outcomes. If any such are upgraded,
all of that description (eg all
Italian Arquebus or all Militia) must be
upgraded. You must tell your
opponent if you have done this.
Shot(I) described as armed
with Musket may be upgraded to
Musket (I) for 5AP. These have all the
characteristics of Sh(O) except
that they are graded (I) for combat outcomes.
If any such are upgraded,
all of that description must be upgraded. You must
tell your opponent
if you have done this.
Shot (F) fight in the same
number of ranks as other Shot.
“Kiwi” Army Points to be
used, which are
(S)
|
(O)
|
(I)
|
(F)
|
(X)
|
|
Lancers
|
12
|
10
|
7
|
10
|
|
Pistols
|
12
|
10
|
8
|
10
|
|
Sipahis
|
10
|
7
|
5
|
7
|
|
Light Horse
|
7
|
4
|
4
|
4
|
|
Camelry
|
9
|
6
|
7
|
||
Dragoons
|
8
|
7
|
6
|
||
Pikes
|
5
|
4
|
3
|
4
|
|
Shot
|
8
|
6
|
4
|
5
|
|
Musket
|
5
|
||||
Arquebus
|
5
|
||||
Blades
|
5
|
4
|
3
|
6
|
|
Bows
|
7
|
5
|
3
|
||
Skirmishers
|
4
|
3
|
2
|
4
|
|
Warband
|
5
|
4
|
3
|
||
Hordes
|
2
|
1
|
1
|
||
Artillery
|
15
|
10
|
6
|
10
|
10
|
Pontooneers
|
5
|
||||
Warwagons
|
10
|
3
|
|||
Elephants
|
24
|
20
|
16
|
||
Baggage
|
5
|
5
|
|||
Ships
|
6
|
5
|
3
|
4
|
4
|
Galleys
|
5
|
4
|
2
|
3
|
|
Boats
|
3
|
2
|
1
|
2
|
3
|
Notes
Deduct 1 AP for
troops that are restricted to defending BUA. Such
troops count as lost if there
is no BUA to defend.
No adjustment for
Artillery if without draught teams.
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