Thursday, March 28, 2013

Rightyo my hearties, here are the Rules of Engagement for the Renaissance wargames
competition at NICon 2013


Nicon 2012 DBR Competition Details
Summary
1. DBR 2.0, normal scale
2. 450AP, book 1,2 or 3 open competition, “Kiwi” AP;
3. Table size TBC, but likely 8x5 or 8x6 depending on availability;
4. Two lists may be submitted. Which list you use is chosen after it is
determined who is the defender. This is to allow the selection of troops
that can only be used as the defender. Lists must be of the same
year/general/tribe etc.
5. Lists are to be submitted to John Way (johneway@hotmail.com)
after 15 May and before midnight on 22 May. I will deposit mine with
one of the non-DBR players before the 15th for the avoidance of
unpleasantness.
6. Two four hour rounds each day- 09:00 to 13:00 and 13:30 to 17:30.
If it is the defender’s bound when time is called the defender will carry
on to complete his bound. If it is the attacker’s bound the game finishes
immediately and any score-influencing outcome of the partial bound
is ignored.
7. Scoring is 10-0 as per DBR 2.0 plus 100 if you break your opponent’s
army without your own being broken. This is to discourage draws;
8. The draw for the first round will be historical opponents, opponents
closest to each other in time and then random for the remainder if any.
Following draws will be modified Swiss Chess;
9. Deployment by alternating commands, see below
10. Alternative troop types for Shot, see below

Detail:
Deployment
As per the DBR 2.0 but with the following changes.
Deployment is in the following order:
(1) First the defender and then the invader place all fortifications and 
Baggage not embarked on naval elements or in a BUA;
(2) Both sides record the relative positions of their commands from 
left-to-right and from front-to-rear and the exact position and direction 
faced of troops in ambush;
(3) Each side alternately deploys one command, starting with the 
defender. 
Each side must first deploy its command with the greatest number of 
ME, including Baggage. Its remaining commads can be deployed in 
any order. Deployment includes all land & naval elements and fixed 
obstacles except any in ambush;
(4) The defender places the concealed command (if any), less any 
ambushers it includes.
Shot
At the time of list-writing, Shot(I) described as armed with Arquebus 
or Caliver may be upgraded to Arquebus (O) for 5AP. These have all 
the characteristics of Sh(I) except that they are graded (O) for combat 
outcomes. If any such are upgraded, all of that description (eg all 
Italian Arquebus or all Militia) must be upgraded. You must tell your 
opponent if you have done this.
Shot(I) described as armed with Musket may be upgraded to 
Musket (I) for 5AP. These have all the characteristics of Sh(O) except 
that they are graded (I) for combat outcomes. If any such are upgraded, 
all of that description must be upgraded. You must tell your opponent 
if you have done this.
Shot (F) fight in the same number of ranks as other Shot.

“Kiwi” Army Points to be used, which are

(S)
(O)
(I)
(F)
(X)
Lancers
12
10
7
10

Pistols
12
10
8
10

Sipahis
10
7
5
7

Light Horse
7
4
4
4

Camelry
9
6

7

Dragoons
8
7
6
 

Pikes
5
4
3
4

Shot
8
6
4
5

Musket


5


Arquebus

5



Blades
5
4
3
6

Bows
7
5
3


Skirmishers
4
3
2

4
Warband
5
4
3


Hordes
2
1

1

Artillery
15
10
6
10
10
Pontooneers

5



Warwagons

10
3


Elephants
24
20
16


Baggage

5
5


Ships
6
5
3
4
4
Galleys
5
4
2
3

Boats
3
2
1
2
3







Notes
Deduct 1 AP for troops that are restricted to defending BUA. Such 
troops count as lost if there is no BUA to defend.
No adjustment for Artillery if without draught teams.

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