Saturday, August 8, 2015

Kriegsarticlesbrief for Push of Pike 2015

Gentle Sirs

here are the rules of engagement for our annual binge of Renaissance wonderfulness, Push of Pike.

Date: 10 and 11 October 2015

Where: Forest Hill Scout Hall, Becroft Ave, on Auckland's Merry Olde North Shore

Cost: $33. Includes lunch, snackage, tea and real coffee.
Rules: DBR 2.0 with modifications as below

Umpire: at this stage, me plus one other deputy (volunteers form an orderly queue)

Scale: 15mm, Normal scale

Theme: Armies and Enemies of Holy Roman Emperor Charles V 1516 (his accession as King of Spain and Naples) to 1556 (abdication). Armies of will therefore include Spanish Imperial, Neapolitan Spanish and Conquistador from 1516 and Maximillian Imperial in 1519, the latter as the Imperial army presumably did not change overnight with his election. Enemies being any force that fought the armies of Spain from 1516 to 1556, or the armies of the HRE from June 1519 to 1556. Yes that does include Aztecs and Incas!

AP: 400AP, Kiwi AP (see below)

Lists: 1 or 2 lists from the same year/named general/tribe etc, using the same interpretation of troop types (eg Arq (S) Tercio arquebusiers in the first list must also be (S) in the second list). Decision on list to use is immediately after invader is determined.

List checking: Lists must be submitted to the List Checker/s by midnight 10 September 2015. Details of list checkers to follow.

Tables: 6'x4' or 1800mmx1200mm. ish.

Victory points: Scoring as per DBR 2.0, plus 100 if your opponent's army is broken and yours is not.

Medals: First place, Second Place, Best Army. The last on popular vote- best painted, presented, historical composition, terrain etc.

Timing: 4 rounds of 4 hours each, unless there is some funny early close-out on Sunday.

Player briefing at 08:45 on the 10th, 1st round of each day starts at 09:00, 2nd round of each day starts at 14:00 (or earlier by agreement between players).

Draw: first round at least will be 'Armies of' v 'Enemies of'. Historical clashes first, then non-historical, then clashes of Enemies, then random.

Compulsory rule modifications

Deployment and first move. Both sides deploy as specified in the rulebook. Defender takes the first bound.

Distributed ME (but not deployment) for baggage. One to two non-allied baggage contributes its ME to a command, and to the army breakpoint. Allied baggage operates exactly as in the rulebook. Mobile non-allied baggage may be moved with the CinC’s PiPs.

Overhead shooting. To be a valid target for overhead shooting, an enemy element must not be less than a base width beyond any part of an intervening friendly element. 

Flank support requires the elements to be grouped. This is the way it is usually played anyway.

Optional rule modifications

 Troops classified in the WRG lists as Sh(I) and described as armed with arquebus or caliver or teppo may be chosen as Arq (O) for 5AP. Shoot 100p, outcomes as Sh(O).


Troops classified in the WRG lists as Sh(I) and described as armed with musket may be chosen as Mkt(I) for 5AP. Shoot 200p, outcomes as Sh(I).

Troops classified in the WRG lists as Sh(F) and described as armed with musket may be chosen as Mkt(F) for 6AP. Shoot 200p, outcomes as Sh(F).

 Spanish Tercio Arquebusiers currently described as Sh(I), Ottoman Janissaries described as Sh(F), and Russian Streltsi may be  chosen as Arq (S) for 7AP. Shoot 100p, outcomes as Sh(S).

 “Kiwi” AP for Push of Pike 2015


(S)
(O)
(I)
(F)
(X)
Lancers
12
10
7
10
Pistols
12
10
8
10
Sipahis
10
7
5
7
Light Horse
7
4
4
4
Camelry
9
6
7
Dragoons
8
7
6
Pikes
5
4
3
4
Shot
8
6
4
5
Arquebus
7
5
3
-
Musket
8
6
5
6
Blades
5
4
3
6
Bows
7
5
3
Skirmishers
4
3
2
4
Warband
5
4
3
Hordes
2
1
1
Artillery
15
10
6
10
10
Pontooneers
5
Warwagons
10
3
Elephants
24
20
16
Baggage
5
5
Ships
6
5
3
4
4
Galleys
5
4
2
3
Boats
3
2
1
2
3


Deduct 1 AP for troops that are restricted to defending BUA by the WRG published list.

No deduction for Art (S) or (O) deployed without limbers and teams.
Any questions, contact me as followsjohneway@hotmail.com        

Ph 022 1768 259

Thursday, February 5, 2015

Kriegsarticlesbrief for DBR at NatCon 2015

Greetings gentles all.

I am the tournament organiser for DBR at the National Convention in Auckland this year.

After extensive polling and wide ranging consultation with stakeholders and a bottle of cheap but agreeable Merlot, I am pleased to advise the following Rules of Engagement for NatCon 2015

Rules: DBR 2.0 with modifications as below

Umpire: at this stage, me plus one other deputy (volunteers form an orderly queue)

Scale: 15mm, Normal scale

Theme: Open

AP: 400AP, Kiwi AP (see below)

Lists: 1 or 2 lists from the same year/named general/tribe etc, using the same interpretation of troop types (eg Arq (S) Tercio arquebusiers in the first list must also be (S) in the second list). Decision on list to use is immediately after invader is determined.

List checking: Lists must be submitted to the List Checker/s by 3 March 2015. Details of list checkers to follow.

Tables: 6'x4' or 1800mmx1200mm. ish.

Victory points: Scoring as per DBR 2.0, plus 100 if your opponent's army is broken and yours is not.

Timing: 6 rounds of 4 hours each, unless there is some funny early close-out on Sunday.

Player briefing at 08:45 on Good Friday, 1st round of each day starts at 09:00, 2nd round of each day starts at 14:00 (or earlier by agreement between players).

Draw: first round historical/contemporary (rigged to prevent West Islanders playing each other), thereafter modified Swiss Chess.

 
Compulsory rule modifications

Alternating commands for deployment. Defender largest command by elements, invader largest command by elements, defender another command, invader any other command, defender another command, etc.

 Distributed ME (but not deployment) for baggage. One to two non-allied baggage contributes its ME to a command, and to the army breakpoint. Non-allied baggage is grouped together, but can be in the deployment rectangle of any or multiple or no commands. Mobile baggage may be moved with the CinC’s PiPs.
 

Flank support requires the elements to be grouped. This is the way it is usually played anyway.

 

Optional rule modifications

 Troops classified in the WRG lists as Sh(I) and described as armed with arquebus or caliver or teppo may be chosen as Arq (O) for 5AP. Shoot 100p, outcomes as Sh(O).

 
Troops classified in the WRG lists as Sh(I) and described as armed with musket may be  chosen as Mkt(I) for 5AP. Shoot 200p, outcomes as Sh(I).

 
Troops classified in the WRG lists as Sh(F) and described as armed with musket may be  chosen as Mkt(F) for 6AP. Shoot 200p, outcomes as Sh(F).

 Spanish Tercio Arquebusiers currently described as Sh(I), Ottoman Janissaries described as Sh(F), and Russian Streltsi may be  chosen as Arq (S) for 7AP. Shoot 100p, outcomes as Sh(S).

 
 “Kiwi” AP for NatCon 2015

 

 
(S)
(O)
(I)
(F)
(X)
Lancers
12
10
7
10
 
Pistols
12
10
8
10
 
Sipahis
10
7
5
7
 
Light Horse
7
4
4
4
 
Camelry
9
6
 
7
 
Dragoons
8
7
6
 
 
Pikes
5
4
3
4
 
Shot
8
6
4
5
 
Arquebus
7
5
3
-
 
Musket
8
6
5
6
 
Blades
5
4
3
6
 
Bows
7
5
3
 
 
Skirmishers
4
3
2
 
4
Warband
5
4
3
 
 
Hordes
2
1
 
1
 
Artillery
15
10
6
10
10
Pontooneers
 
5
 
 
 
Warwagons
 
10
3
 
 
Elephants
24
20
16
 
 
Baggage
 
5
5
 
 
Ships
6
5
3
4
4
Galleys
5
4
2
3
 
Boats
3
2
1
2
3


Deduct 1 AP for troops that are restricted to defending BUA by the WRG published list.

No deduction for Art (S) or (O) deployed without limbers and teams.

Any questions, contact me as follows

johneway@hotmail.com        

Ph 022 1768 259