Monday, February 27, 2012

Full rules of engagement for DBR at NICon 2012

Rightyo here is the full beast. Late lists will be published for peer-review, and subject to mocking....

Nicon 2012 DBR Competition Details
Summary
1.     DBR 2.0, normal scale
2.     450AP, book 1,2 or 3 open competition;
3.     Table size TBC, but likely 8x5 or 8x6 depending on availability;
4.     Two lists may be submitted. Which list you use is chosen after it is determined who is the defender.
5.     Lists are to be submitted to John Way (johneway@hotmail.com) after 15 May and before midnight on 22 May. I will deposit mine with one of the non-DBR players before the 15th for the avoidance of unpleasantness.
6.     Two four hour rounds each day- 09:00 to 13:00 and 13:30 to 17:30.
7.     Scoring is 10-0 plus 100 if you break your opponent’s army without your own being broken. This is to discourage draws;
8.     The draw for all four rounds will be made on 30 May. This is to ensure the maximum number of games are played between players from different towns. Aside from the regional split the draw will be random, probably by someone not playing;
9.     Deployment by alternating commands, see below
10.                         Alternative interpretations for Shot, see below

Detail:
Deployment
As per the DBR 2.0 but with the following changes.
Deployment is in the following order:
(1) First the defender and then the invader place all fortifications and Baggage not embarked on naval elements or in a BUA;
(2) Both sides record the relative positions of their commands from left-to-right and from front-to-rear and the exact position and direction faced of troops in ambush;
(3) Each side alternately deploys one command, starting with the defender. Each side must first deploy its command with the greatest number of ME, including Baggage. Its remaining commands can be deployed in any order. Deployment includes all land & naval elements and fixed obstacles except any in ambush;
(4) The defender places the concealed command (if any), less any ambushers it includes.
Shot (I) and (F)
Shot(I) described as armed with Arquebus or Caliver may be upgraded to Arquebus (O) for 5AP. These have all the characteristics of Sh(I) except that they are graded (O) for combat outcomes. If any such are upgraded, all of that description (eg all Italian Arquebus or all Militia) must be upgraded. You must tell your opponent if you have done this.
Shot(I) described as armed with Musket may be upgraded to Musket (I) for 5AP. These have all the characteristics of Sh(O) except that they are graded (I) for combat outcomes. If any such are upgraded, all of that description must be upgraded. You must tell your opponent if you have done this.
Shot (F) fight in the same number of ranks as other Shot.

“Kiwi” Army Points to be used, which are


(S)
(O)
(I)
(F)
(X)
Lancers
12
10
7
10

Pistols
12
10
8
10

Sipahis
10
7
5
7

Light Horse
7
4
4
4

Camelry
9
6

7

Dragoons
8
7
6
 

Pikes
5
4
3
4

Shot
8
6
4
5

Musket


5


Arquebus

5



Blades
5
4
3
6

Bows
7
5
3


Skirmishers
4
3
2

4
Warband
5
4
3


Hordes
2
1

1

Artillery
15
10
6
10
10
Pontooneers

5



Warwagons

10
3


Elephants
24
20
16


Baggage

5
5


Ships
6
5
3
4
4
Galleys
5
4
2
3

Boats
3
2
1
2
3









Notes
Deduct 1 AP for troops that are restricted to defending BUA.
No adjustment for Artillery if without draught teams.


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